From the old if you can’t beat ’em category…at least time spent playing this video game could improve the lives of actual children.
Know any Farmville addicts? About 30 million people spend time on the game every day, pruning digital trees or exchanging cash for virtual tractors.While social gaming may be fun, there’s something absurd about buying fake goods. But what if all that energy and economic activity went to something productive in the real world instead?
That’s the value proposition behind WeTopia, a new social game from Sojo Studios that lets gamers directly fund initiatives to improve the lives of children.
CLICK HERE FOR MORE: WeTopia Transforms Online Gaming Addiction Into Social Good – Technology – GOOD.
Post Source: Good-Technology
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Researchers at the University of Wisconsin’s Educational Research Integration Area look to games to teach about viruses, diabetes and science/heath topics.
“Making learning fun is the Promise Land of education reform, and joining the crusade is the Educational Research Integration Area, a University of Wisconsin laboratory run by Susan Millar. The lab, which is part of the Morgridge Institute for Research, studies and designs games that help educate students about science…”
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-Is there such a thing as “safe” social networking? If so, is it REALLY useful to the classroom environment?
“This school year, the students in Robert A. Miller’s 5th grade class at Port Orange Elementary School in Florida have been chatting with historical figures. They’ve given Thomas Jefferson advice on how to write the Declaration of Independence and touched base with Benjamin Franklin…” CONTINUE TO FULL ARTICLE
Nicaragua Quest is a project-based learning experience designed to engage students in the politics, history, and culture of Nicaragua through role-playing, and discussion.